Download Super Bluetooth hack. Hacking is the action of getting into a PC or media device without the consent of the owner. These days there are a lot of methods to hack into computers and other hardware devices but hacking is illegal in almost all countries. However, you can use the good aspects of this technology for personal use. Super Bluetooth Hack is one such software that is designed to hack into a mobile phone.
This software uses Bluetooth AT commands to get access to target device and read its contents. Super Bluetooth hacks can be used to read SMS message, contacts, start or shutdown, make calls on a less secure target mobile phone. Download Super Bluetooth hack. В : Though the name of this software is Bluetooth hack, basically it doesn’t have the ability for any kind of real hacking. You first need to turn ON the bluetooth functionality in the target device and start scanning for adjacent phones.
Then click on “connect” option from the software interface. After that you can make calls, send messages, read SMS, contacts, ON or OFF the target mobile device. It is also heard that in some low security phones you could make this Bluetooth hack work without paring or making an initial connection.
Download Super Bluetooth hack 1. Super Bluetooth hack is a Java application.
How to Hack a Mobile Without Bluetooth. You can find ways to hack into your old mobile phone's Internet service. With the Internet, you can check your email, read the.
So it would work on Nokia, LG, Samsung, Sony Ericsson and other old handsets (preferably old). Disappointing? Well there are some other real mobile spying application that let you track a person or mobile phone completely. Read about Flexy. Spy software to know more.(Spying on mobile and personal data is illegal in some countries. Keep that in mind before purchasing or using any such application.).
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Or if you have problems with that file: Download it as a.zip file: (you have to unzip this file before you put it on your phone). Want to watch this again later? Sign in to add this video to a playlist. We keep working on it for weeks, and try to assemble some bata prototype and make a library for the communication between Android and Arduino by bluetooth and.
We will start with Bluetooth. Bluetooth. The Android platform includes Android Bluetooth APIs for Bluetooth connectivity, which allows an Android device to exchange. Visually Open Nav. Go to Wired Home Page. Watch This Wireless Hack Pop a Car's Locks in Minutes. Hacking is the action of getting into a PC or media device without the consent of the owner. These days there are a lot of methods to hack into computers and other.
Android Connectivity - Code. Project. Exploring the connectivity options in Android. Introduction. Human's quest for communication and information sharing in different forms and situations has prompted the invention of many innovative connectivity technologies, such as Bluetooth and NFC, in addition to the standard network connections like Wi- Fi and 4. G. Increasingly, users of mobile devices want to have the freedom and convenience of interacting and exchanging information directly with other devices without the need to go through the conventional network infrastructure.
In this respect, Android has provided a rich set of software libraries called APIs (Application Programming Interfaces) where your app can make use of to connect and interact with other devices in a variety of ways. In this article, you will have the opportunity to explore the basic mechanism of the following connectivity options in a hands- on approach: Setting the Stage. First of all, you will get ready a new Android project as follows: Name the new project as "Android. Connection". In the new project, create an Activity called "Main.
Activity". This will be the home page that provides the buttons to navigate to other pages. The "activity_main. Relative. Layoutxmlns: android="http: //schemas. Left="@dimen/activity_horizontal_margin"android: padding. Right="@dimen/activity_horizontal_margin"android: padding. Top="@dimen/activity_vertical_margin"android: padding.
Bottom="@dimen/activity_vertical_margin"tools: context=". Main. Activity"> < Buttonandroid: layout_width="match_parent"android: layout_height="wrap_content"android: text="@string/Bluetooth"android: id="@+id/btn.
Bluetooth"android: layout_align. Parent. Top="true"android: layout_align. Parent. Left="true"android: layout_align. Parent. Start="true"/> < /Relative. Layout> The preview of "Main. Activity" should look like that in Figure 1. To test run the project, you will need a real device.
Figure 1: Preview of Main. Activity. We will start with Bluetooth. Bluetooth. The Android platform includes Android Bluetooth APIs for Bluetooth connectivity, which allows an Android device to exchange data with other bluetooth enabled devices wirelessly. Through the Android Bluetooth APIs, an app can perform the following Bluetooth functionalities: Scan for other Bluetooth devices.
Query for paired Bluetooth devices. Establish Connection between Bluetooth devices. Exchange data with other Bluetooth devices.
The Bluetooth Agenda. The complete Android Bluetooth APIs are available in the android. You will meet some of the classes in this package as you create an Activity to perform the following Bluetooth functionalities: Enable/disable Bluetooth.
Make Bluetooth device discoverable by other Bluetooth devices. Discover other Bluetooth devices.
List the names and MAC addresses of those found Bluetooth devices in a "List. View". Establish connection with one of the Bluetooth devices in the "List. View". In the current project,Create a new Activity called "Bluetooth. Activity" using "Relative.
Layout" as layout that contains a "Toggle. Button" and a "List. View". The "activity_bluetooth. Relative. Layoutxmlns: android="http: //schemas. Left="@dimen/activity_horizontal_margin"android: padding.
Right="@dimen/activity_horizontal_margin"android: padding. Top="@dimen/activity_vertical_margin"android: padding. Bottom="@dimen/activity_vertical_margin"tools: context="com. Bluetooth. Activity"> < Toggle.
Buttonandroid: layout_width="wrap_content"android: layout_height="wrap_content"android: id="@+id/toggle. Button"android: text. On="Bluetooth On"android: text. Off="Bluetooth Off"android: on. Click="on. Toggle. Clicked"android: layout_align. Parent. Top="true"android: layout_align.
Parent. Left="true"android: layout_align. Parent. Start="true"/> < List. Viewandroid: layout_width="wrap_content"android: layout_height="wrap_content"android: id="@+id/list. View"android: layout_center.
Horizontal="true"android: layout_below="@+id/toggle. Button"/> < /Relative. Layout> The preview of "Bluetooth. Activity" should look like that in Figure 2.
Figure 2: Preview of Bluetooth. Activity. Form this point onwards, you will focus on building up the code in the "Bluetooth.
Activity. java" to implement the Bluetooth functionalities in the following sections. Verifying Bluetooth Support. Before any attempt to use Bluetooth functionalities in an app, it must verify whether the device supports Bluetooth. To do that, we have to call upon the "Bluetooth. Adapter" class of the Android Bluetooth APIs."Bluetooth. Adapter" is the most important class in the Android Bluetooth APIs. It represents the Bluetooth adapter of an Android device.
Currently, Android only supports one Bluetooth adapter per device. Bluetooth. Adapter" is the starting point for all Bluetooth operations. To begin any Bluetooth operation, the app will have to first call the static method "get.
Default. Adapter()" which returns a handle representing the default local Bluetooth adapter. If "get. Default. Adapter()" returns null, then the device does not support Bluetooth and that is the end of the road. A valid "Bluetooth. Adapter" handle allows you to scan for other Bluetooth devices, query a list of paired devices, instantiate a "Bluetooth. Device" that represents a remote Bluetooth device, and create a "Bluetooth. Server. Socket" to listen for connection requests from other devices.
For example: Bluetooth. Adapter bluetooth. Adapter = Bluetooth. Adapter. get. Default.
Adapter(). if (bluetooth. Adapter == null) {. Enabling Bluetooth. Once the Bluetooth support on the device is affirmed, your next step is to ensure that Bluetooth is enabled. To do that, the app will call the "is. Enabled()" method of the "Bluetooth. Adapter" handle to check whether Bluetooth is currently enabled.
If this method returns false, then Bluetooth is disabled. To request that Bluetooth be enabled, call "start. Activity. For. Result()" with the "ACTION_REQUEST_ENABLE" action Intent. For example: if (! Adapter. is. Enabled()) {. Intent enable. Bluetooth. Intent = new Intent(Bluetooth.
Adapter. ACTION_REQUEST_ENABLE). Activity. For. Result(enable. Bluetooth. Intent, ENABLE_BT_REQUEST_CODE). A dialog will appear requesting user permission to enable Bluetooth, as shown in Figure 3. Figure 3: Bluetooth Permission Request. If the user clicks "Yes," the system will proceed to enable Bluetooth. The "ENABLE_BT_REQUEST_CODE" constant passed to "start.
Activity. For. Result()" is a locally defined integer which must be greater than 0 so that the system will pass back to your code in "on. Activity. Result()" implementation as the "request. Code" parameter. If Bluetooth is successfully enabled, your activity will receives the "result. Code" of "RESULT_OK" in the "on.
Activity. Result()" callback. If Bluetooth was not enabled either because of an error or the user clicks "No" then the "result. Code" is "RESULT_CANCELED". For example: publicvoid on.
Activity. Result(int request. Code, int result.
Code, Intent data) {. Code == ENABLE_BT_REQUEST_CODE) {. Code == Activity. RESULT_OK) {. Toast. Text(get. Application. Context(), "Ha! Bluetooth has been enabled.".
Toast. LENGTH_SHORT). Toast. make. Text(get. Application. Context(), "Bluetooth is not enabled.".
Toast. LENGTH_SHORT). Making Bluetooth Discoverable.
Once Bluetooth has been enabled, you will make it discoverable by other Bluetooth devices. To do this, call "start. Activity. For. Result() with the "ACTION_REQUEST_DISCOVERABLE" action Intent. For example: protectedvoid make.
Discoverable(){. Intent discoverable. Intent = new Intent(Bluetooth. Adapter. ACTION_REQUEST_DISCOVERABLE). Intent. put. Extra(Bluetooth. Adapter. EXTRA_DISCOVERABLE_DURATION, DISCOVERABLE_DURATION). Activity. For. Result(discoverable. Intent, DISCOVERABLE_BT_REQUEST_CODE).
The "DISCOVERABLE_BT_REQUEST_CODE" constant passed to "start. Activity. For. Result()" is a locally defined integer which must be greater than 0 so that the system will pass back to your code in "on. Activity. Result()" implementation as the "request.
Code" parameter. By default, the device will become discoverable for 1. You can define a different duration by assigning a different integer value to the "EXTRA_DISCOVERABLE_DURATION" Intent extra. An app can set any integer between 0 and 3. In our example, I have use a local variable called "DISCOVERABLE_DURATION" that takes the value of 3. A dialog will appear requesting user permission to enable Bluetooth discoverability, as shown in Figure 4. Figure 4: Bluetooth Permission Requiest. If the user clicks "Yes," then the device will become discoverable for the specified duration.
Your activity will receive the "result. Code" equal to the specified discoverable duration in the "on. Activity. Result()" callback. If the user clicks "No" or if an error occurrs, the "result. Code" is "RESULT_CANCELED". For example: publicvoid on. Activity. Result(int request.
Code, int result. Code, Intent data) {. Code == ENABLE_BT_REQUEST_CODE) {. Code == DISCOVERABLE_BT_REQUEST_CODE){. Code == DISCOVERABLE_DURATION){. Toast. make. Text(get.
Application. Context(), "Your device is now discoverable by other devices for " +. DISCOVERABLE_DURATION + " seconds".
Toast. LENGTH_SHORT). Toast. make. Text(get. Application. Context(), "Fail to enable discoverability on your device.". Toast. LENGTH_SHORT).
Note: Enabling device discoverability will automatically enable Bluetooth if it has not been enabled on the device. Discovering Remote Bluetooth Devices. Next, make the app discover remote Bluetooth devices. Any remote Bluetooth device within the range will respond to a discovery request if it has been enabled to be discoverable.
To start the discovery process, the app will call the "start. Discovery()" method of the "Bluetooth. Adapter" handle. For example: protectedvoid discover. Devices(){. if (bluetooth. Adapter. start. Discovery()) {.
Toast. make. Text(get. Application. Context(), "Discovering other bluetooth devices..". Toast. LENGTH_SHORT).
Toast. make. Text(get. Application. Context(), "Discovery failed to start.".